# Journal

> Ideas, problems and lessons from building Exodus-Protocol.

Canonical URL: https://exodus-protocol.com/journal

## You Can One-Shot a Game. But Can You One-Shot Your Vision?

Published: 2026-10-04
Author: jeroen
Tags: AI, GAMEPLAY, WORKFLOW
URL: https://exodus-protocol.com/journal/you-can-one-shot-a-game-but-can-you-one-shot-your-vision

One-prompt game demos can impress without matching a specific vision. Building Exodus-Protocol has taught us to define and challenge the connections between mechanics before asking AI to implement them.

## When Threats Become Gameplay: Designing Extortion in Exodus-Protocol

Published: 2026-09-04
Author: jeroen
Tags: GAMEPLAY, DESIGN, EXPERIMENT
URL: https://exodus-protocol.com/journal/when-threats-become-gameplay-designing-extortion-in-exodus-protocol

Resource transfers can enable cooperation, but they can also enable extortion. We are exploring whether threats, bluffing, reputation and alliances can turn that power imbalance into interesting gameplay without simply punishing weaker players.

## Making a Website That Works for Humans and AI

Published: 2026-08-23
Author: jeroen
Tags: AI, WEBSITE, EXPERIMENT
URL: https://exodus-protocol.com/journal/making-a-website-that-works-for-humans-and-ai

While redesigning the Exodus-Protocol website, we started asking a new question: should a website be designed only for people, or should AI be able to understand it just as easily?
